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Squid Game Fun Activities, Quizzes,  Games, Worksheet Bundle
kayleighannecharltonkayleighannecharlton

Squid Game Fun Activities, Quizzes, Games, Worksheet Bundle

6 Resources
Bundle includes: Squid Game Scattergories Game TV Show Activity / Worksheet Squid Game Create Your Own Word Search - Fun Activity Squid Game Jigsaw 5X Colouring Sheets Honeycomb Dalgona Shapes Squid Game Reading Skimming & Scanning English Exercise Squid Game Activity Sheet and Answers. Word Search & Word Unscramble Squid Game Quiz Sheet and Answers. TV Show General Knowledge
Squid Game Reading Skimming & Scanning Exercise. KS3 English
kayleighannecharltonkayleighannecharlton

Squid Game Reading Skimming & Scanning Exercise. KS3 English

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An English Reading Comprehension Activity. This resource gives the learner an overview of the TV show Squid Game. Learners will read the text and then answer twelve skimming and scanning questions based on this document. Answers are provided so that learners can self mark. This would suit Functional skills E3 learners.
Hatchet by Gary Paulsen 15X Reading Book Task Flashcards English Literature
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Hatchet by Gary Paulsen 15X Reading Book Task Flashcards English Literature

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2X Flashcard sheets that contain 15 different reading tasks that learners can complete. The tasks are based on the book ’ Hatchet’ and includes tasks such as: Article Writing Creating a Storyboard Diary Entry Writing Creating a Facebook Character Profile Creating a New Book Cover / Blurb Changing the Novel Setting Task Plus many more. These sheets are double sided ( a wilderness background on one side of the cards). Laminate and cut out and get your student to choose a task at random. These are ideal to use once the students have read the book.
Uncle Montague's Tales of Terror  Escape Room Game. Halloween  Fun Clues / Quiz English Reading
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Uncle Montague's Tales of Terror Escape Room Game. Halloween Fun Clues / Quiz English Reading

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A fun resource for KS3 learners. This resource is based on chapter 6 of the book: Winter Pruning. This resource includes: 11 clues, an instruction and answer sheet and clue answer sheet. Split your class into teams of 4 - 6. Ideally you will need two classrooms as each team will hide the clues for the other team in a separate room. If you can only use one classroom then split the room in half. Each team will hide the other teams’ clues and then each team will have to locate all the clues in order to solve the code! For my class, I hid the clues myself. I began by reading the chapter and then gave them the instructions and asked them to find the clues around the classroom. Further Instructions • There are 11 clues hidden around the room. • You need to locate all 11 clues and then you need to solve them in order from 1 – 11. • The first 9 clues will reveal a letter of the alphabet that you must note down on your answer sheet. When you have all of the letters noted down, you will then unscramble the letters to reveal a chapter from the book (two words). • The other two clues will reveal 2 separate numbers. You will multiply these numbers to reveal a 4-digit number. This will be the last part of the code. • Once you have both codes, you will then be able to escape from Uncle Montague’s creepy house! All clues are based on this chapter if the book and learners will have to use their skimming and scanning techniques to look for the answers in their reading books.
English Language Flash Cards Transactional Writing. GCSE / Functional Skills. Speech / Article
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English Language Flash Cards Transactional Writing. GCSE / Functional Skills. Speech / Article

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28 X English language flashcards to help students with their transactional writing. You could get learners to pick one each at random or choose one for the whole class to write a response to. Each card has a statement and it is up to the students whether to write a piece of text that agrees or disagrees with the statement. Example: “E-learning should replace classroom learning.” Get learners to research the pros and cons of e-learning before deciding whether or not they agree with this statement. These can be used as prompt to writer either a speech, an article of even a letter which puts their opinions across. Flash cards can be laminated and there are four per A4 sheet. Card are double sided with a polka dot background on the opposite side.
Gangsta Granny Escape Room Game  Fun Clues / Quiz English Reading
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Gangsta Granny Escape Room Game Fun Clues / Quiz English Reading

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A fun resource for primary school aged learners and KS3! This resource should be used on completion of the book: Gangsta Granny. This resource includes: 10 clues, an instruction and answer sheet and clue answer sheet. Split your class into teams of 4 - 6. Ideally you will need two classrooms as each team will hide the clues for the other team in a separate room. If you can only use one classroom then split the room in half. Each team will hide the other team’s clues and then each team will have to locate all the clues in order to solve the code! Further Instructions • There are 10 clues hidden around the room. • You need to locate all 10 clues and then you need to solve them in order from 1 – 10. • The first 8 clues will reveal a letter of the alphabet that you must note down on your answer sheet. When you have all of the letters noted down, you will then unscramble the letters to reveal a phrase (two words). This phrase is related to the book. • The final clues will reveal 2 separate numbers. You will multiply these numbers to reveal a 3-digit number. This will be the last part of the code. • Once you have both codes, you will then be able to escape from the Tower of London. All clues are based on the book and learners will have to use their skimming and scanning techniques to look for the answers in their reading books.